The Legend of Zelda: Wild Breath Streamer Everest Pipkin ended the game without ever following in his footsteps, which required “countless minutes of horror.”
After detecting a feature called Hero Road Mode – which detects all the places the player has traveled during the game – Everest decided to try to beat the famous travel-rich game by never going to the same place twice (thank you, IGN).
Eight months later, Everest shared the success of her quest called The Traveling Sword Challenge. It needed six restarts and “terrible seconds with rain”, but Everest finally finished the game without stepping on their own.
With the start of the voyage, Everest predicted that achieving an extremely clear goal would lead to “a violin, a spiral, a voyage of return, forcing us to increasingly travel the Byzantine paths around the world.”
I DID IT. I hit a wild snake. it took me 8 months to 6 months to restart with the rain and countless awful minutes, but it was done pic.twitter.com/OwHTxauYP5
– everest (@everestpipkin) July 1, 2021
At the beginning of the run, Everest quickly learned that “saving” (reloading the save when it didn’t work) didn’t work, as the map sometimes observed the reboot as an action on the map.
Everest, who documented their experience on Twitter, explains that this snake appeared when they realized they were playing with DLC (downloadable content) map mode.
The biggest hurdle on Everest Road turned out to be accidents, not careful route planning. Like them Note, dying in the wrong place, slipping off a cliff, and even months when the time is not right can all force you to start all over again.
Everest says so to counter the risk of a temporary restart Wild breath the playthrough involves “waiting so long,” sometimes even having to wait all day before moving on.
In other news, ex Vampire: Masquerade – Bloodlines 2 developer Chris Avellon shares his thoughts about what is happening with the reported problematic project.